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Z-code for Z-machine  |  1997-06-18  |  55KB  |  306 lines

  1. Resident data ends at 31c4, program starts at 31c4, file ends at d458
  2.  
  3. Starting analysis pass at address 31c1
  4.  
  5. End of analysis pass, low address = 31c4, high address = c8a0
  6.  
  7.  
  8. [Start of text]
  9.  
  10. S001: "C.I.A. Adventure"
  11. S002: "
  12. Original Author Unknown.
  13. Ported from TRS-80 version on CPMNET BBS to GWBASIC by Pete Wohlmut (1982)
  14. Ported to Inform by J. Kevin Thomas (jkthomas@unity.ncsu.edu)
  15. "
  16. S003: "970405"
  17. S004: "6/5"
  18. S005: "a"
  19. S006: "---"
  20. S007: "the"
  21. S008: "The "
  22. S009: "the "
  23. S010: "a "
  24. S011: "The "
  25. S012: "the "
  26. S013: "an "
  27. S014: "The "
  28. S015: "the "
  29. S016: "some "
  30. S017: "The "
  31. S018: "the "
  32. S019: "some "
  33. S020: "N = next subject"
  34. S021: "P = previous"
  35. S022: "  Q = resume game"
  36. S023: "Q = previous menu"
  37. S024: "RETURN = read subject"
  38. S025: "Score: "
  39. S026: "Moves: "
  40. S027: "Time: "
  41. S028: "You can't go that way."
  42. S029: "your former self"
  43. S030: "yourself"
  44. S031: "Darkness"
  45. S032: "those things"
  46. S033: "that"
  47. S034: " or "
  48. S035: "nothing"
  49. S036: " is"
  50. S037: " are"
  51. S038: "is "
  52. S039: "are "
  53. S040: " and "
  54. S041: "whom "
  55. S042: "which "
  56. S043: "You are on a busy street."
  57. S044: "a"
  58. S045: "You are in the lobby of the building."
  59. S046: "There's a button near the doors."
  60. S047: "You are in a small room."
  61. S048: "an"
  62. S049: "You are in a visitors room."
  63. S050: "You are in a dingy anteroom."
  64. S051: "You are in the president's office."
  65. S052: "It looks fragile."
  66. S053: "It looks heavy."
  67. S054: "You are in a hallway."
  68. S055: "It looks fragile."
  69. S056: "You are in a security office."
  70. S057: "You are in a cafeteria."
  71. S058: "You are in a maintenance closet."
  72. S059: "Its a very strong bag."
  73. S060: "You are in a short corridor."
  74. S061: "sleeping guard"
  75. S062: "There is a small slit beside the door."
  76. S063: "security guard"
  77. S064: "security guard"
  78. S065: "You are in a hallway made of metal."
  79. S066: "You are in a small plain room."
  80. S067: "You are in a small sound-proofed cubicle."
  81. S068: "You are in a side corridor."
  82. S069: "You are in the power generator room."
  83. S070: "It says: Watch out! Dangerous!"
  84. S071: "You are in a sub-basement below the chute."
  85. S072: "You are in the entrance to the secret complex."
  86. S073: "You are in a secret monitoring room."
  87. S074: "You see a room with a case on a pedestal in it."
  88. S075: "You are on a ledge in front of a metal pit 1000's of feet deep."
  89. S076: "You are on the other side of the pit."
  90. S077: "You are in a long corridor."
  91. S078: "You are in a narrow cross corridor."
  92. S079: "You are in a secret laboratory."
  93. S080: "You are in a large room."
  94. S081: "You see a picture of a grinning jackal."
  95. S082: "You are in a cross-examination room."
  96. S083: "You are in the office of the chief of CHAOS."
  97. S084: "You are in a small bathroom."
  98. S085: "You are in the CHAOS control room."
  99. S086: "You are near the end of the complex."
  100. S087: "read"
  101. S088: "send message"
  102. S089: "apply 'ofclass' for"
  103. S090: "recreate"
  104. S091: "destroy"
  105. S092: "copy"
  106. S093: "copy"
  107. S094: "<unknown attribute>"
  108. S095: "name"
  109. S096: "create"
  110. S097: "recreate"
  111. S098: "destroy"
  112. S099: "remaining"
  113. S100: "copy"
  114. S101: "call"
  115. S102: "print"
  116. S103: "print_to_array"
  117. S104: "animate"
  118. S105: "absent"
  119. S106: "clothing"
  120. S107: "concealed"
  121. S108: "container"
  122. S109: "door"
  123. S110: "edible"
  124. S111: "enterable"
  125. S112: "general"
  126. S113: "light"
  127. S114: "lockable"
  128. S115: "locked"
  129. S116: "moved"
  130. S117: "on"
  131. S118: "open"
  132. S119: "openable"
  133. S120: "proper"
  134. S121: "scenery"
  135. S122: "scored"
  136. S123: "static"
  137. S124: "supporter"
  138. S125: "switchable"
  139. S126: "talkable"
  140. S127: "transparent"
  141. S128: "visited"
  142. S129: "workflag"
  143. S130: "worn"
  144. S131: "male"
  145. S132: "female"
  146. S133: "neuter"
  147. S134: "pluralname"
  148. S135: "before"
  149. S136: "after"
  150. S137: "life"
  151. S138: "n_to"
  152. S139: "s_to"
  153. S140: "e_to"
  154. S141: "w_to"
  155. S142: "ne_to"
  156. S143: "se_to"
  157. S144: "nw_to"
  158. S145: "sw_to"
  159. S146: "u_to"
  160. S147: "d_to"
  161. S148: "in_to"
  162. S149: "out_to"
  163. S150: "door_to"
  164. S151: "with_key"
  165. S152: "door_dir"
  166. S153: "invent"
  167. S154: "plural"
  168. S155: "add_to_scope"
  169. S156: "list_together"
  170. S157: "react_before"
  171. S158: "react_after"
  172. S159: "grammar"
  173. S160: "orders"
  174. S161: "initial"
  175. S162: "when_open"
  176. S163: "when_closed"
  177. S164: "when_on"
  178. S165: "when_off"
  179. S166: "description"
  180. S167: "describe"
  181. S168: "article"
  182. S169: "cant_go"
  183. S170: "found_in"
  184. S171: "time_left"
  185. S172: "number"
  186. S173: "time_out"
  187. S174: "daemon"
  188. S175: "each_turn"
  189. S176: "capacity"
  190. S177: "short_name"
  191. S178: "short_name_indef"
  192. S179: "parse_name"
  193. S180: "articles"
  194. S181: "inside_description"
  195. S182: "play"
  196. S183: "Pronouns"
  197. S184: "Quit"
  198. S185: "Restart"
  199. S186: "Restore"
  200. S187: "Save"
  201. S188: "Verify"
  202. S189: "ScriptOn"
  203. S190: "ScriptOff"
  204. S191: "NotifyOn"
  205. S192: "NotifyOff"
  206. S193: "Places"
  207. S194: "Objects"
  208. S195: "Score"
  209. S196: "FullScore"
  210. S197: "Inv"
  211. S198: "Take"
  212. S199: "Drop"
  213. S200: "Remove"
  214. S201: "PutOn"
  215. S202: "Insert"
  216. S203: "EmptyT"
  217. S204: "Give"
  218. S205: "Show"
  219. S206: "Enter"
  220. S207: "GetOff"
  221. S208: "Exit"
  222. S209: "VagueGo"
  223. S210: "Go"
  224. S211: "LMode1"
  225. S212: "LMode2"
  226. S213: "LMode3"
  227. S214: "Look"
  228. S215: "Examine"
  229. S216: "LookUnder"
  230. S217: "Search"
  231. S218: "Unlock"
  232. S219: "Lock"
  233. S220: "SwitchOn"
  234. S221: "SwitchOff"
  235. S222: "Open"
  236. S223: "Close"
  237. S224: "Disrobe"
  238. S225: "Wear"
  239. S226: "Eat"
  240. S227: "Yes"
  241. S228: "No"
  242. S229: "Burn"
  243. S230: "Pray"
  244. S231: "Wake"
  245. S232: "WakeOther"
  246. S233: "Kiss"
  247. S234: "Think"
  248. S235: "Smell"
  249. S236: "Listen"
  250. S237: "Taste"
  251. S238: "Touch"
  252. S239: "Dig"
  253. S240: "Cut"
  254. S241: "Jump"
  255. S242: "JumpOver"
  256. S243: "Tie"
  257. S244: "Drink"
  258. S245: "Fill"
  259. S246: "Sorry"
  260. S247: "Strong"
  261. S248: "Mild"
  262. S249: "Attack"
  263. S250: "Swim"
  264. S251: "Swing"
  265. S252: "Blow"
  266. S253: "Rub"
  267. S254: "Set"
  268. S255: "SetTo"
  269. S256: "WaveHands"
  270. S257: "Wave"
  271. S258: "Pull"
  272. S259: "Push"
  273. S260: "Turn"
  274. S261: "PushDir"
  275. S262: "Squeeze"
  276. S263: "ThrowAt"
  277. S264: "Tell"
  278. S265: "Answer"
  279. S266: "Ask"
  280. S267: "Buy"
  281. S268: "Sing"
  282. S269: "Climb"
  283. S270: "Wait"
  284. S271: "Sleep"
  285. S272: "Consult"
  286. S273: "parse_input"
  287. S274: "AskFor"
  288. S275: "GiveR"
  289. S276: "ShowR"
  290. S277: "begin_action"
  291. S278: "end_turn_sequence"
  292. S279: "Transfer"
  293. S280: "hidden"
  294. S281: "poisoned"
  295. S282: "Version"
  296. S283: "Empty"
  297. S284: "InvTall"
  298. S285: "InvWide"
  299. S286: "GoIn"
  300. S287: "Bond007"
  301. S288: "Mission"
  302.  
  303. [End of text]
  304.  
  305. [End of file]
  306.